I’ve been thinking about blogging a lot recently, and what I’ve mainly been thinking is, what would Belghast do? Of course, what Belghast would do is find some time and write a post today, so that’s what I’m doing. Keep writing, and the words and the quality will come. “Blaugust” is coming, and I’m excited for that.
I’ve been keeping blogs off-and-on for most of my adult life. I started writing in hand-coded HTML while I was at sixth form, continued right through university with Blogger, but then when I started working it sort of dropped by the wayside a bit. Some of it is still there, forever enshrined at the Internet Archive, if you know what to look for (I’m not telling you what to look for).
This WordPress blog was founded back at the beginning of 2012 and hopefully this is going to be the one that sticks around. I take great pleasure in seeing the garden of the archives grow thick with weeds and the occasionally well-tended flower. Last year I helped Kateri set up katerimorton.com and migrate over her Blogger blog, and the continuity of her archives stretching back over the years was so gratifying to see.
I took Blume over to the Manderville Golden Saucer last night and completed the introductory questline. I then lost about two hours playing Triple Triad without really realising. Between that and fishing, I may never get around to finishing the main scenario quest. And that’s okay, right? The whole point of a game is to have fun, in whatever form that happens to take. There’s no wrong way to play.
I really loved Triple Triad in FFVIII, and chocobo racing and breeding in FFVII, so I can see myself sinking a lot of time into both here. I’m really happy FFXIV isn’t gating this stuff behind the level cap — there’s a huge list of things I want to do, and my highest class is still only level 30. Horizontal advancement is definitely the way to go.
I also had a quick run around Trove, a voxel-based Minecraft-esque F2P MMO produced by Trion Worlds, the folks behind RIFT. @ironweakness at Waiting For Rez has been writing so enthusiastically about it recently I thought I’d give it a go.
It’s… not bad? I know that’s not a shining endorsement. I thought the controls were a little clunky (which a remapping and/or using a joypad might fix up nicely), and I didn’t much like the class I first picked (the Fae Trickster, which turned out to be less fun that it sounded), but these are things that can be fixed.
I did the first few quests, and ended up clearing a dungeon full of spiders and weird mushroom men with another player, which was pretty fun. I’m going to give it a few more hours to see if it clicks. It certainly looks good, in gaudy cartoon block style, and the item upgrading and crafting system shows hints of hidden depths, so the jury is still out.