My post on Traveller yesterday seemed way more popular with the #blaugust crowd than I was expecting, so I’m going to carry on with it a little today. I spent some more time scrolling through the Rulebook and the booklet of charts and tables yesterday, and the more I see, the more I like it.
I mean, who wouldn’t want to play a game that includes this right there in the core rules:
That right there is a thing of nerdy beauty. Can we talk a little about the presentation, too? I have a PDF of the Traveller Starter Edition (three volumes; rules, charts and scenarios), which according to the title page, was copyrighted 1983. I love that the PDF is a direct copy of the original pages. Sure, you can’t perform text searches because it’s made up of images of each page, not true text, but that’s a small price to pay. The artwork is gorgeously sci-fi eighties, the font is all wonky, sometimes table lines are delightfully freehand, and occasionally whole pages list at angles reminiscent of home brew photocopies. Just allow me to put on my rose-coloured spectacles and feel nostalgic for something I never experienced first-hand, damnit!
Yesterday I was talking about using Mythic GM Emulator and Instant Game to run a solitaire adventure, but I was surprised and pleased to see that Traveller actually has a section in the rulebook about playing without a “Referee”. It suggests character generation (which I can attest is easily enough to chew up an hour or so), world and sector generation, and — how brilliantly does this tie-in with what Instant Game gave me — running trade routes. So that’s what I’m going to do, for now at least. I’ll generate a bunch more characters until I have a rag-tag crew, hopefully one of which will muster out with a ship. And then we go space trading until the zombies arrive…
- This my third daily post for the 2015 Blaugust Initiative.