Blaugust #26: Kulle, daddy-o

It’s here! Patch 2.3.0 for Diablo III has arrived. Minor spoilers ahead as I discuss what I’ve seen so far…

First off, wow. We are getting a lot of updated systems and new mechanics, mainly wrapped up in Kanai’s Cube. The patch notes are extensive. So of course, the first thing I did was get hold of mine. I used Mornington, my monk to go fetch it for my Softcore characters; I’m not going to bother with it on Hardcore yet — I’ll unlock it with my HC Seasonal character at the weekend and then just wait for it to be grandfathered in at the end of the season.

There’s no quest as such to fetch it, more a series of linked events. Zoltun Kulle is back from the dead (again, again), and he’s waiting in your camp to nudge you in the right direction — to the Ruins of Sescheron, a new sub-zone within the Act III: Bastion’s Keep map. I don’t know why, but I was expecting Sescheron to be an entire map of it’s own, but it’s just one sub-zone. Makes sense, I suppose, as this is only a patch and not an entire expansion, but I was expecting a bigger area.

Sescheron itself is a nice interesting map, with a mixture of dark indoor ruins and outdoor snowfields. The new monsters have a decent mix of abilities, but nothing too taxing — I was only playing on Torment I, though. I actually think my Monk is sufficiently geared to move up to II or III now. Through a series of events, you rescue an NPC, do a fun new style of timed event, the defeat a boss… and the Cube is yours. It was really quick; it took me maybe 20 – 30 minutes to find and retrieve the Cube.

That’s quick, but it makes sense — you’re going to want it unlocked quickly, and if it was a long drawn out affair it would get tedious during seasonal play. Once retrieved, Kulle will administer all the Cube’s abilities for you in town. All of the recipes require the new zone-based crafting materials, so I’ll have to do some bounties to build up some supplies before I can test it out.

artwork-monster-zoltan-kulle-full

It’s perhaps a little odd that Kulle is so happy to help us with this powerful new artifact, considering we were responsible for his last death, and all, but then — he is pretty unhinged. I think he’s just happy to be dabbling with powerful new magics again, lording it over us mere mortals. Whatever his motivations, I’m glad to have him around — I’ve always liked the demented wizard.

I haven’t had a huge amount of time to play tonight, but that was an interesting prelude for the new season, and I’m already looking through my stash of obsolete legendaries wondering which powers to harvest first… This patch has added a lot of depth and a whole new set of value judgements to make every time you see the orange beam of light when a legendary drops.

 

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