A snowy town

A couple of new maps today, and two more screenshots for IntPiPoMo. Today I made this little “trading post” style map to act as a base for the player’s party. Usually, towns would consist of an external map, with separate maps for the interiors of the various buildings. But because I want to get an entire game finished within the month, I challenged myself to come up with a one-map town, with all the shopkeeper NPCs available on the same map. I’ve also restricted myself to single-screen maps, to prevent me spending too much time fussing over large spaces.

With these restrictions in mind, here’s the town I eventually came up with:

I’m pretty pleased with it. We have a blacksmith for purchasing weapons and armour; a general shop for potions and reagents, and a church for reviving and healing the party. The little guard’s hut at the bottom I might convert into a small inn, but I also want the guards present to act as quest givers.

To the north of the town, I started on the first map on the route to the ice caverns. I added a fisherman at the small icy lake just for some interest, and possibly as someone who can provide a side quest.

Screenshot 2015-11-02 22.39.13So far, so good. I’ve also spent a good few hours working on the behind-the-scenes maths in a spreadsheet, and I’m pretty sure it’s going to balance out okay.

  5 comments for “A snowy town

  1. November 3, 2015 at 10:27 am

    I love this! The town looks super cozy. The tiny snowflakes are a cool detail. 🙂

    • Phil
      November 3, 2015 at 1:07 pm

      Thank you!

  2. November 3, 2015 at 2:57 pm

    This is looking so very cool! Are you going to make this available for folks to download and play at the end? ^_^

    • November 4, 2015 at 9:54 pm

      Yes! Please do. 😀

      • Phil
        November 4, 2015 at 9:58 pm

        Yep! One nice thing about the new version of RPG Maker is that it produces HTML5 games, so you’ll be able to play it in your browser, and even on smartphones/tablets 🙂

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