A couple of new maps today, and two more screenshots for IntPiPoMo. Today I made this little “trading post” style map to act as a base for the player’s party. Usually, towns would consist of an external map, with separate maps for the interiors of the various buildings. But because I want to get an entire game finished within the month, I challenged myself to come up with a one-map town, with all the shopkeeper NPCs available on the same map. I’ve also restricted myself to single-screen maps, to prevent me spending too much time fussing over large spaces.
With these restrictions in mind, here’s the town I eventually came up with:
I’m pretty pleased with it. We have a blacksmith for purchasing weapons and armour; a general shop for potions and reagents, and a church for reviving and healing the party. The little guard’s hut at the bottom I might convert into a small inn, but I also want the guards present to act as quest givers.
To the north of the town, I started on the first map on the route to the ice caverns. I added a fisherman at the small icy lake just for some interest, and possibly as someone who can provide a side quest.
- This post contains pictures two and three of IntPiPoMo 2015.