Pillars of Eternity: Oh, ye coxfithers!

Tonight I made a start on Pillars of Eternity, which is quite brilliant — exactly what I wanted from it. I plan on screencapping and blogging my journey through it, so beware — spoilers.

I started out by making my protagonist. I picked a boreal dwarf, a ranger, and went for the raider background; I’m going to be playing her as an ex-pirate type looking for fame and fortune. Bright red hair, a snazzy green jacket, and with a lion for a companion, she was ready to go:

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Enutanik (“people of the tundra”) Boreal dwarves are originally from a southern Boreal region. Most boreal dwarves live in the remote southern island of Naasitaq, where they share the rocky tundra and snow-covered forests with migratory pale elves who drift near the shoreline and the coast-hugging ships of aumaua. Like their northern cousins, Enutanik share an instinctive drive to explore and cover long distances in spite of their small stature.

Things don’t start well, and that’s a bit of an understatement. You’re ill, the caravan you’re travelling in ends up in dangerous territory, you get ambushed by local fanatics; really, things just go from bad to worse.

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The opening to the game does a nice job of teaching you how everything works, and even gives you a nice simple puzzle with an enchanted cloak reward in the first mini-dungeon. Being a ranger, Ljonn has pretty good perception and sneaking, so spotting and avoiding traps while in scout mode is really easy.

A lot of games make sneaking happen really slowly, and inching around the world can get pretty dull, so, even though it’s often the best thing to do when exploring, I often end up not doing it, just because it’s tedious. Pillars neatly avoids this by having a double speed toggle, which makes scouting just as quick as regular movement.

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So far I’ve made it out of the tutorial dungeon, been inflicted with the curse (or is it a blessing?) of the Watcher, and gone through the first town, Gilded Vale. I’ve met up with Edér and Aloth. I’m really in two minds about Aloth, so I’m looking forward to spending some time with him in the party. Basically, he’s an elf, and they’re always assholes. But he’s also quite funny, and does a mean line in insults:

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Gilded Vale isn't the most welcoming of starts.
Gilded Vale isn’t the most welcoming of starts.

I’ve been pointed towards the ruined Caed Nua, which I know will eventually become my stronghold, but next I want to more throughly explore Gilded Vale and make sure I haven’t missed anything. There’s also the option of recruiting an adventurer to the party from the inn, but it would cost a pretty decent chunk of my gold, so I’m in two minds about that.

So far, so good.

  2 comments for “Pillars of Eternity: Oh, ye coxfithers!

  1. January 6, 2016 at 12:05 am

    I found that if you have the fighter and the mage from the 1st town that you’re just fine — you’ll have more than a full party and be leaving folks behind as you work through the story, so adding additional adventurers from the in simply slows down your leveling (xp earned is split between all party members) without adding much in the way of additional power to your group.

  2. Pam
    January 6, 2016 at 3:55 pm

    This was my favourite game of 2015, I’m thinking I need to do a new playthrough soon. Looking forward to this series.

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