Turns out someone with more time and technical prowess than I has targeted this blog for some fun and games — spammy links inserted here and there, and some posts replaced entirely. I’ve gone through things and I think I’ve tided up; changed passwords, made sure everything is patched and up to date. Still, frustrating.
It’s that time of year again — the Final Fantasy Four Job Fiesta challenges me to complete Final Fantasy V with some strange conditions applied, and donate some cash to Child’s Play if I make it through. I completed the Fiesta for the first time last year, and really enjoyed the process, so of course I’m trying again this year. 2016 introduced… Read more →
I recently picked up a Playstation 4 as an early birthday present to myself, and yesterday I started playing Don’t Starve: Console Edition. It’s great, but it’s brutal. Don’t Starve presents you with a new procedurally generated world on each playthrough, with permanent death when you finally succumb to starvation, injury or insanity. I love it. You start out with nothing, and… Read more →
A chance encounter in space led to a conversation which lead to a corporation application, and now I’m happily settling back into life as a miner and producer for Lucifer’s Hammer, part of the A Band Apart alliance. I’ve been in the Hammer before, and really enjoyed my time there, so it’s good to be back “home”. I know in my last post… Read more →
I logged back into EVE Online after a hiatus of nearly a year and started taking stock of my assets. They were in surprisingly good shape, actually. It only took one short haul in an industrial ship to get all of my belongings concentrated into two spots: my mining barge and industrial blueprints at my top-secret production based somewhere in… Read more →
Towards the end of this year’s 7DRL, I sat down and implemented some AI pathfinding in a new project, which resulted in this screenshot: While I’m happy that the pathfinding works (see the line of X marks showing the path the cat would take to reach the player), that’s not what I want to talk about; it’s the tiles themselves.… Read more →
I’ve marked my 2016 Seven Day Roguelike Challenge entry as “complete”, as it fulfils what I consider the bare basics for being a complete game: You can win the game, by finding a cupcake. The longer you play and the further you explore, the more likely it is that you’ll find it in the randomly generated woods. You can lose the… Read more →